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Artwork 9Roblox is a massively multiplayer online platform marketed toward creators and players of all ages. It allows users to create their own virtual games using a variety of objects, which they and others can enter and socialize in. Games created on Roblox can be scripted using a sandboxed scripting language based on Lua 5.1 to affect events that occur in-game and create different scenarios.
Roblox Corporation is publicly traded on the NYSE as RBLX, so unlike almost every other entry in this catalogue its numbers are audited and company-published rather than estimated. Revenue by year: $1.92 billion in 2021, $2.23 billion in 2022, $2.80 billion in 2023, $3.602 billion in 2024 and $4.891 billion in 2025 — the last of those up 36% year on year, with bookings up 55% to $6.788 billion. The company is still lossmaking: a $1.065 billion net loss attributable to common stockholders in 2025, against $1.796 billion in operating cash flow and $1.353 billion in free cash flow, with $5.5 billion in cash and investments at year end. Read the two revenue lines carefully: GAAP revenue is recognised over an estimated 27-month average paying-user lifetime, while bookings measure actual cash transactions in the period, and Roblox itself says bookings is the better indicator of current demand. Engagement grew steeply through 2025 — average daily users went 85 million, 98 million, 112 million, 152 million, then 144 million across five quarters — though Q2 2026 showed the growth cooling, with bookings up only 8% on weaker monetisation among younger players. The creator economy is the point of the business: $1.503 billion in Developer Exchange payouts in 2025, up from $922.8 million the year before, with the top 1,000 creators averaging $1.3 million each. There is no development budget to report; the platform went public by direct listing on 10 March 2021 at a $45 reference price, opened at $64.50, and closed its first day worth about $45 billion.