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Screenshot 12Like Aisle, this is a game that only lasts one move; you're expected to repeat that move many, many times. Unlike Aisle, though, this is a puzzle game--there's a problem you're trying to solve in that one move. It's a pretty complex problem, moreover, and the parser is accordingly expanded--in some syntaxes, up to five nouns, well beyond the norm. Not only is the puzzle difficult, but there are some red herrings that make the puzzle even harder--but it's also very satisfying when you finally do solve it. Both funny and grim--lots of amusing stuff around the edges, but the puzzle itself isn't particularly funny. A few nudges are included in the game, but no explicit spoilers. Interactive Fiction written by Andrew D. Pontious.
No budget or revenue figure has been disclosed. Sloclap publicly announced player milestones instead: over 1 million players on launch day (19 June 2025), reaching 3 million within five days, by 24 June 2025. These are player counts, not unit sales — the game also launched into Game Pass-style access on Xbox, so players and buyers are not the same number.